AI Computer Go Demo Went Well

April 16th, 2007

I just came back from the demo of my AI (CS 486) project for my prof. I’m really glad I was able to get my program to play go at a decent level. Go is one of the hardest problems in computer game-playing due to many factors. For a while I thought I might have been too ambitious when I proposed to create an agent that can play go. I made a lot of progress when I first started the project back in February, but then I realized the approach I was using was not very good. Then the following weeks after that I hadn’t had the time to work on my AI project very much, so it just sat there taunting me until I finally resumed work just under 2 weeks ago. In th end I found a combination of using an influence function for determining good moves and a linear evaluation function for determining the best move to work well for my very simple go playing agent.

My demo went well today, and my prof liked what I have done so I’m very happy about that. She also told me that if I’m considering grad school I should let her know. So now it seems fairly likely I will be going to grad school sometime in the very near future.

2 Responses to “AI Computer Go Demo Went Well”

  1. Ams Says:

    Good job, la. I know you’ve been working on it for a while. If you really want to go for your masters then you should do it. :)

  2. Jack Says:

    Thanks. Maybe I will… :P

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